Jing Chung

Jing Chung

I’m a passionate game developer and VR enthusiast with a background in Computer Science and a focus on creating immersive experiences.

Work History

Silicon Motion Technology Corp.

Jan. 2020-June 2024

Principal Engineer


Self-Employed

Aug. 2019–Dec. 2020

Game Developer


FutureTown Inc.

Oct. 2018-Aug. 2019

Game Developer


Touch Center, National Cheng Kung University

Sep. 2017-Sep. 2018

Research Assistant 



Skills

  • Programming
  • C/C++, Python, C#, HTML, CSS, Unity, Unreal Engine, Github


Version Control

Git, Perforce


Embedded

FPGA/ASIC verification, IAR, NVMe, Power Management

Publications

  • W.-J. Yang, J.-F. Yang, G.-C. Chen, P.-C. Chung, and M. F. Chung, “An Assigned Color Depth Packing Method with Centralized Texture Depth Packing Formats for 3D VR Broadcasting Services”, IEEE Journal on Emerging and Selected Topics in Circuits and Systems, vol. 9, no. 1, pp. 122-132, March 2019.

  • Chung, Min-Fen (2017). Basketball Tactic Training via Virtual Reality. (M.S. Thesis. NCKU) Retrieved from https://hdl.handle.net/11296/jqf2p8



email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook

My journey spans from research-driven projects that explore innovative technologies like VR basketball tactic training system to indie game development.


With a diverse skill set in multiplayer systems, user experience design, and live-streaming integration, I aim to create interactive environments that captivate and challenge players.


Currently, I’m a first-year student at Carnegie Mellon University’s Entertainment Technology Center, expanding my expertise in game design and player physiology. Whether it’s developing innovative experiences or exploring the boundaries of human-computer interaction, I strive to push the limits of what’s possible in interactive entertainment.