Breathe Deep is a 1v1 strategy survival game where precision, adaptability, and cunning determine the victor. You and your opponent are rival pirates of a sunken ship, racing to collect bubbles for oxygen while battling each other in the depths. But beware—danger lurks in every corner of the deep sea, and only the craftiest pirate will survive.
— PROJECT NAME
Breath Deep
— ROLE
Programmer
— DATE
Jan, 2025
My Contribution
Game Flow: Designed event-driven architecture with ScriptableObjects; implemented win/lose/replay logic
Gameplay Mechanics: - Raycast-based collision detection - Randomized portal teleportation - Countdown timer - Collectible spawn and identification systems (player-specific effects) - Dynamic pitfall activation
Visual Effects: Integrated event-triggered animation transitions
Programmer
Jing Chung – Gameplay Programming
Lea Shi – Scene Management
Winnie Tsai – Sound Programming
Artist
Sharon Liu – Animation
Sally Jin – 2D
Producer
Lea Shi