Jing Chung

Breath Deep

GGJ 2025 | < 48 hours | Jammer's Choice Award

About the Game

Breathe Deep is a 1v1 strategy survival game where precision, adaptability, and cunning determine the victor. You and your opponent are rival pirates of a sunken ship, racing to collect bubbles for oxygen while battling each other in the depths. But beware—danger lurks in every corner of the deep sea, and only the craftiest pirate will survive.

Breath Deep

Game Play Video

— PROJECT NAME

Breath Deep


— ROLE

Programmer


— DATE

Jan, 2025

My Contribution


Game Flow: Designed event-driven architecture with ScriptableObjects; implemented win/lose/replay logic

Gameplay Mechanics: - Raycast-based collision detection - Randomized portal teleportation - Countdown timer - Collectible spawn and identification systems (player-specific effects) - Dynamic pitfall activation

Visual Effects: Integrated event-triggered animation transitions

Team Member

Programmer


Jing Chung – Gameplay Programming

Lea Shi – Scene Management

Winnie Tsai – Sound Programming


Artist


Sharon LiuAnimation


Sally Jin2D


  • Sound Designer

  • Samantha Lai


Producer


Lea Shi