Jing Chung

Basketball Tactic Training System

Build using Unreal Engine 4

— PROJECT NAME

Basketball Tactic Training System


— ROLE

Fully Responsible Developer


— DATE

July, 2017

The Basketball Tactic Training System offers an immersive VR training experience, accelerating players' familiarity with basketball tactics. The system is designed to generate real-time 3D simulations by seamlessly converting 2D tactical data from a digital tablet into a dynamic 3D environment.


This tactical information is sent to the VR system via socket, creating an immersive experience in virtual reality.


The system offers three distinct modes:

1. Normal Mode

Standard simulation of the tactic

2. Learning Mode

Focuses on teaching the tactic to players

3. Defender Mode

Adds defenders to mimic the real situations in games